Advanced Interactive Design | Exercise 1: Asset Creation
23/4/26 - 13/5/26 (Week 1 - Week 4)
Kimberly Miaw Jya Nee | 0366836
Bachelor of Design (Honours) in Creative Media | Taylor's University
Advanced Interactive Design
Exercise 1: Asset Creation (10%)
Table of Contents
1. Lectures
2. Instructions
3. Exercise
4. Feedback
5. Reflection
6. Quick Links
Lectures
Week 2 Classwork
During the tutorial session, Mr. Shamsul introduced us to the basics of using Adobe Animate. We started by drawing a beach ball to familiarize ourselves with the tools and functions of the software.
After completing the beach ball tutorial, we were asked to recreate an image of a sailboat by ourselves while following its exact details as closely as possible.
Fig 2. Sail Ship Reference Image
I continued tracing the sailboat for the rest of the class. By then, I had started getting used to the shape and drawing tools. Although it is slightly different from using Illustrator, it became quite easy once I got familiar with the shortcuts and tools.
Fig. 3. Sail Ship Drawing & Shading Exercise (Adobe Animate)
Week 4 Classwork
This week, Mr Shamsul taught us how to animate our drawings in Adobe Animate.
After that, we tried animating a spider on our own using the methods that sir had taught us earlier in class.
1. Select the first keyframe and insert the object
2. Move to frame 15, insert a new keyframe, then make the necessary changes to the object
2. Move to frame 15, insert a new keyframe, then make the necessary changes to the object
Disable Auto Keyframe
- Click the 4-line menu on the timeline panel
- Select Customize Timeline Tools
- Disable Auto Keyframe
Importing an Illustrator (AI) File
1. Go to Import to Library
2. Select Import to Stage
3. Choose Single Animation Layer
4. Press Q to resize the object
2. Select Import to Stage
3. Choose Single Animation Layer
4. Press Q to resize the object
Converting Graphics into Symbols
1. Convert the graphic into a symbol
2. Select Classic Tween for the animation process
3. Double-click the graphic to enter the symbol
4. Since the elements are grouped together: Right-click and select Distribute to Layers
Requirements:
Fig. 12. Animating Firefly Avatar
Google Drive:
2. Select Classic Tween for the animation process
3. Double-click the graphic to enter the symbol
4. Since the elements are grouped together: Right-click and select Distribute to Layers
- Add a keyframe to the selected layer
- Add regular frames for unanimated elements
- Additional NotesTasks 2 and 3 use the same file
- Convert the object into a Movie Clip
Instructions
Exercise
Objective:
Design a functional "Smart Assistant" avatar or UI widget using vector
tools.
- Use Object Drawing Mode to keep shapes clean.
- The "Layer Rule": Every part that needs to move (eyes, arms, glowing core) must be on its own named layer.
Ideation
I decided to create a bug avatar inspired by the term “software bug.” After exploring different types of bugs I could design, I chose to create a firefly avatar
Sketch
I started sketching the avatar on Procreate and created two style variations of the firefly character. One version had a more rounded appearance, while the other featured a boxier style.
Fig. 10. Animating Firefly Smart Assistant Avatar in Adobe Animate
Using the same method I learned in class, I converted the graphics into symbols and distributed them into different layers. I also renamed each layer so it was easier for me to locate specific body parts and manage the animation process later on.
Fig. 11. Distributed to Layers & Renaming Each Layers
The Motion
Next part of the exercise is to animate our character.
Objective:
Give your character "life" through a continuous looping idle animation.
The Task:
Create an "Idle State" for your character/avatar so it doesn't look like a static image.
Requirements:
- Nested Animation: Double-click your main symbol to animate inside its own timeline.
- The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
- Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.
Feedback
Week 1 (23/4/26)
General Feedback:
Module and tasks briefing. Mr. Shamsul showed us examples of senior work to give us an idea of the expected outcome for the module.
Specific Feedback:
Mr. Shamsul advised us to start thinking about and exploring possible topics for our website project.
Week 2 (30/4/26)
General Feedback:
This week, we learnt how to use Adobe Animate, and we started out by
drawing out a beach ball guided by Mr Shamsul. Then, we had to trace
an image of a sail ship to try on our own.
Specific Feedback:
Week 3 (7/5/26)
General Feedback:
[No class this week]
Specific Feedback:
This week, I continued finishing up my sailboat drawing exercise and also started sketching my idea for the Smart Assistant Avatar.
Week 4 (14/5/26)
General Feedback:
Mr Shamsul gave us a tutorial on how to animate in Adobe Animate. We did a spider exercise on our own.
Specific Feedback:
I also got my Smart Assistant Avatar sketch approved and began digitalising it in Animate.
Week 5 (21/5/26)
General Feedback:
spider animation + smart assistant avatar
Specific Feedback:
Week 6 (28/5/26)
General Feedback:
[Online Class] Adding button,
Specific Feedback:
Reflection
Experience
Observation
Findings
Quick Links
Advanced Interactive Design: Exercise 2
Advanced Interactive Design: Exercise 3
Advanced Interactive Design: Exercise 4
Advanced Interactive Design: Task 1
Advanced Interactive Design: Task 2
Advanced Interactive Design: Final Compilation & Reflection
Thank You
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