Illustration & Visual Narrative | Task 4: Webcomic

28/11/25 - 5/1/25 (Week 10 - Week 15)

Kimberly Miaw Jya Nee | 0366836

Bachelor of Design (Honours) in Creative Media | Taylor's University


Illustration & Visual Narrative

Task 4: Webcomic (40%)


[Table of Contents]



[Process Work: Comic Cover]

For our final project, we have to create an animated comic cover and one page of comic (with a minimum of 3 panels) based on the short story The Monkey's Paw by W.W. Jacobs in the format of portrait orientation for phone or tablet display. 

Research

Dave McKean’s Sandman Covers 

Fig. 1. (Left to Right) Dave McKean’s Cover of 
The Sandman #11, The Sandman #1, The Sandman #37, The Sandman #71, The Sandman #72

Dave McKean’s works are instantly recognizable for its surreal atmosphere. His compositions often play with dramatic lighting, unconventional perspectives, and are layered with intricate details. I found it hard to put his style into words, but I learned that his Sandman covers were created as large multimedia dioramas. This method explains the rich textures and distinctive, layered quality that creates visual depth in his work.

Fig. 2. Dave McKean's Diorama of The Sandman Cover #1

Ideation

For the cover of the comic, I wanted to create a cover that subtly hints at the story's ending, showing the moment after Mrs. White opens the door thinking her son, Herbert has returned. I also referenced Dave McKean's Sandman covers while creating the cover layout.


[The Monkey's Paw: Intro]

Without, the night was cold and wet, but in the small parlour of Laburnum villa the blinds were drawn and the fire burned brightly. Father and son were at chess; the former, who possessed ideas about the game involving radical chances, putting his king into such sharp and unnecessary perils that it even provoked comment from the white-haired old lady knitting placidly by the fire.


[The Monkey's Paw: End]

The knocking ceased suddenly, although the echoes of it were still in the house. He heard the chair drawn back, and the door opened. A cold wind rushed up the staircase, and a long loud wail of disappointment and misery from his wife gave him the courage to run down to her side, and then to the gate beyond. The streetlamp flickering opposite shone on a quiet and deserted road.


Fig. 3. Dave McKean's Sandman Covers Used As Reference

Sketch

Fig. 4. Comic Cover Sketch #1 and Sketch #2

Sketch #1
This is the first sketch I made for the cover. In this version, I added Laburnum flowers in the background. The name of The Whites' house is Laburnum Villa. Laburnum is a type of bush that is poisonous. How is this an example of foreshadowing? I found out that the use of 'Laburnum' as the name of the Whites' house in the story serves as a foreshadowing element, subtly implying an impending danger or misfortune due to its reference to a poisonous bush (source).

Sketch #2
I removed the Laburnum flowers for this sketch, and enlarged the Monkey's Paw and arranged it to the background of the composition.

Digitisation


Fig. 5. Digitalised Comic Cover (Non-Animated)

For final touches, I added texture to the comic cover in Photoshop, by using an image of scratched painted metal. I applied clipping mask and set the image layer's blending mode into Overlay.

Fig. 6. Screenshot of Comic Cover Layer Panel in Photoshop

Animation

I decided to just animate the streetlamp flickering, as mentioned in the last sentence of the story.

The streetlamp flickering opposite 
shone on a quiet and deserted road.

First, I created the animation frames in Illustrator. I made 4 frames, varying the brightness of the streetlamp.

Fig. 7. Comic Cover Animation Frames Created in Illustrator

Once I'm done creating the frames, I saved them as PNG files and transported them into Photoshop to animate them in the Timeline panel. 

Fig. 8. Timeline Panel For Comic Cover

Lastly, I adjusted the delay for each frame until the flickering lights looked just right for a GIF animation.


[Process Work: Comic Page]

Research

Scott McCloud's Transitions

Fig. 9. Understanding Comics by Scott McCloud - 6 Types of Panel-to-Panel Transitions

Ideation

I decided to illustrate the first part of the story, where Sergeant-Major Morris reveals the paw and mention that he had his 3 wish granted.

[The Monkey’s Paw: Part 1]

To look at," said the Sergeant-Major, fumbling in his pocket, "it's just an ordinary little paw, dried to a mummy.

He took something out of his pocket and proffered it. Mrs. White drew back with a grimace, but her son, taking it, examined it curiously.

"And what is there special about it?" inquired Mr. White as he took it from his son, and having examined it, placed it upon the table. 

"It had a spell put on it by an old Fakir," said the Sergeant-Major, "a very holy man. He wanted to show that fate ruled people's lives, and that those who interfered with it did so to their sorrow. He put a spell on it so that three separate men could each have three wishes from it." 

His manners were so impressive that his hearers were conscious that their light laughter had jarred somewhat. 

"Well, why don't you have three, sir?" said Herbert White cleverly. 

The soldier regarded him the way that middle age is wont to regard presumptuous youth. "I have," he said quietly, and his blotchy face whitened.

Panel Planning:

Panel 1: Sergeant-Major Morris fumbling in his coat pockets.
Panel 2: Close-up panel of the paw.
Panel 3: Mrs. White, Mr. White and Herbert White's reaction of the paw. 
Panel 4: Sergeant-Major Morris explaining the curse behind the paw.
Panel 5: The group leaning in closer together, as Herbert asked Sergeant-Major Morris, "Well, why don't you have three, sir?"
Panel 6: Close-up panel of the Sergeant-Major’s haunted face.
Panel 7: Wide panel capturing the hush that falls on the group, with the paw visible in the background as Sergeant-Major Morris says, “I have.”

Fig. 10. Comic Frame Planning: Option #1 and Option #2

After planning what to draw for each panel, I started drafting the comic frames. I made two versions but chose Option #1 because I felt the frames guided the eyes to flow better with the story.

Sketch

Below are some images I referenced while creating sketching out the comic panels. I took note on the composition, poses and also lighting.

Fig. 11. Reference & Inspiration Images From Pinterest

Fig. 12. Comic Panel Sketch

Digitisation

After completing my sketch, I transferred it into Illustrator. I set the sketch as a template layer and start tracing and while improvising layer by layer according to colours. Then, I would add in the dialogue/texts. 

Fig. 13. Final Comic Panel (Non-Animated)

For the final touches, I added textures to the comic in Photoshop. This time, I used 2 different images. I used the same scratched painted metal texture I used for the cover and also an abstract halftone texture.

Fig. 14. Textures Used for Comic Page

The textures added more depth to the final comic cover, which made it look less "flat".

Animation

We have to animate at least 3 panels of the comic, and may also animate  parts of the cover to draw viewer's attention.

I decided to animate Panel 1, Panel 2, Panel 5 and Panel 7. First, I made each animation frame in Illustrator, then I transferred them into Photoshop to animate them.

Fig. 15. Timeline Panel For Comic Page



 [Final Outcome]


Fig. 16. Final Animated Comic Cover

Fig. 17. Final Animated Comic Page



[Reflection]

I learned that creating a comic is not as simple as it sounds, as it requires extreme attention to detail. Each panel has to be planned in terms of storyline, composition, and even how it looks as a whole page.

I'm satisfied with the final outcome of my work, however I believe there's more room for improvement as this is my first time creating a comic. My animations are also rather simple, and I would like to put more effort on this aspect in my future works.


Thank You

Popular posts from this blog

Interactive Design | Final Project: Final Working Website

Interactive Design | Project 2: Website Redesign Prototype

Advanced Typography | Task 2: Key Artwork & Collateral